Is it possible to get a component of each prefab in a directory?
The below c# gets all the prefabs in a directory as Objects, but it seems they would need to be instantiated as Game Objects before the components can be accessed.
var MyObjects = Resources.LoadAll(“[MyDirNameWithinResources]”):
for (int i = 0; i < MyObjects.Length; i++)
{
[Get component of MyObjects*]*
}