hi there…
i created a script, that will be attached to EVERY mapobject in my levels. So i need this script to get it´s own “holder” by itself.
What i mean is something like the “this” function.
Example Situation:
Created a cube → attached the script to it
Saved the cube as prefab
Create 32x32 of those cube prefabs → save as new prefab
Build map out of those mass-cube-prefab
now, i just want to edit the single script for ALL cubes. but i need to get the Transform and GameObject of each cube, by calling it´s script like:
using UnityEngine;
using System.Collections;
public class BlockStats : MonoBehaviour {
Color32 basic_color = new Color32(150,150,150,255);
Color32 highlightcolor = new Color32(250,250,150,255);
GameObject SelfObject = this.gameObject; //Get the GO this script is attached too
I know that “this” is highlighted blue… But wether the script reference told something about ti… nor this error:
Is there a way to do what i need?