get the gameobject's variable

Hi everyone,
if in my game, i instantiated number of character and each of them have a script called “A.cs”,
when my game server pass a event back and every “A.cs” will listen to the event to do something,
how can i get the character’s variable?
As every character have an variable “playerid”, i have to check if it equal before do something.
i do not know how to fill in the if condition.
part of script that belong to the character

void updatecharactermovement(int playeruid,string command,float a,float b,float c){
		if(command=="move"){
                if(playeruid=xxxxxxxxxxxxxx){
			transform.eulerAngles=new Vector3(a,b,c);
                }
		}
		if(command=="stop"){
			if(playeruid=xxxxxxxxxxxxxx){
				transform.position=new Vector3(a,b,c);
				
			}
		}
		
	}

part of script that instantiate characters

private void addnewplayertolist(int memberid,string membername,float posx,float posy,float posz,float rotx,float roty,float rotz,int animationid,int movementspeed){
		
		//check if the player already in list
		bool exist=false;
		for(int i=0;i<myneighbor.Count;i++){
			if(myneighbor*.playerid==memberid){*
  •  		exist=true;*
    
  •  		break;*
    
  •  	}*
    
  •  }*
    
  •  if(!exist){*
    
  •  	PhotonService.ActorData newplayer=new PhotonService.ActorData();*
    
  •  	newplayer.playerid=memberid;*
    
  •  	newplayer.playername=membername;*
    
  •  	newplayer.posx=posx;*
    
  •  	newplayer.posy=posy;*
    
  •  	newplayer.posz=posz;*
    
  •  	newplayer.rotx=rotx;*
    
  •  	newplayer.roty=roty;*
    
  •  	newplayer.rotz=rotz;*
    
  •  	newplayer.animationid=animationid;*
    
  •  	newplayer.movementspeed=movementspeed;*
    
  •  	GameObject model=(GameObject)Instantiate(Resources.Load("player"),new Vector3(posx,posy,posz),Quaternion.identity);*
    
  •  	model.name=newplayer.playername;*
    
  •  	model.transform.eulerAngles=new Vector3(rotx,roty,rotz);* 
    
  •  	newplayer.playeractor=model;*
    
  •  	myneighbor.Add(newplayer);*
    
  •  	model.AddComponent("otherplayercontroler");	*
    
  •  }*
    
  • }*

you can’t use a “.” in a script name, stick to letters, numbers, and underscores…

anyway, like this:

int getPlayerId = model.GetComponent<NameOfScript>().playerid;