get the point where the raycast hits the world groud?

Hey there,
i want to add a plane at the coordinate where the cameras (the center of the game view) hits the world ground (meaning y = 0).
i thought about using raycast. However i dont have always a plane with a collider on the ground.

can you give me a tip on how to achieve this (if possible without adding a plane)?

Found the solution :slight_smile: