Get touches amount with enhanced touch

So I want to get amount of touches that currently press the touchscreen using EnhancedTouch. I use this namespaces:

using UnityEngine.InputSystem.EnhancedTouch;
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;

In Awake method I enable TouchSimulation: TouchSimulation.Enable();
After that I just check touches amount with some variants, but always get 0 for some reasons. The variants that I’ve tried:

print("Touches amount " + Touch.fingers.Count);
print("Touches amount " + Touch.activeTouches.Count);
print("Touches amount " + Touch.activeFingers.Count);

UPD: I’ve just forgot to use EnhancedTouchSupport

I can’t make this work. In editor play mode, It’s still printing zero for touch count.

Were you able to find a better solution?

    void Start()
    {
        UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
        UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.Enable();
    }

    void Update()
    {
        print(UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches.Count);
    }

From what I have check, to test in the Editor, open the Input Debugger from Window > Analysis > Input Debugger.
Then enable this:
9299873--1302833--upload_2023-9-13_15-43-56.png

Alternative way, if you don’t want to use Input Debugger, you can use Simulator.