Hey.
How can i get value of pointerEnter of EventSystem using script?
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class EventHandler : MonoBehaviour, IPointerEnterHandler {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
#region IPointerEnterHandler implementation
public void OnPointerEnter (PointerEventData eventData)
{
UnityEngine.Debug.Log(eventData.pointerCurrentRaycast.gameObject.name); // This is what you want.
}
#endregion
}
Hope this helps
1 Like
Thank you for help.
Similar question:
I want to know over what GameObject the pointer is.
In other words, how do I get the info:
PointerEnter: Background (UnityEngine.GameObject) (see screenshot from @Kamil.9132)
Did you find it ?