I’ve been looking around for information on this, but the reference keep confusing me.
All I want to do is set my GUI to display the health of my player.
So I have an object named PlayerModel,with a script named Health, with a variable named health.
I then have an empty gameobject I named GUI, and it needs to set var health to… the player’s health!
I tried:
private var health = Health.health;
function OnGUI ()
{
GUILayout.Label("HP:" + health);
}
but that reports 100 constant.
I’m guessing the key is to refer to the PlayerModel with GetComponent somehow?