ihave this script that gets a variable from as script but how could i make it to get the variable from the object it collided wiht
function OnCollisionEnter( collision : Collision ){
if (collision.gameObject.tag == "enemy" ){
BasicBehavior.enemyhealth -= stabdammage;
}
}
i tried this but it didint work collision.gameOjbect.BasicBehavior.enemyhealth -= stabdammage;
You’re probably looking for collision.gameObject.stabdamage;
But I don’t think that’ll work either. You need to find the script where stabdamage is defined. Let’s call that script name [Class].
Then I think you might get it working with something like this:
function OnCollisionEnter( collision : Collision ){
if (collision.gameObject.tag == "enemy" ){
[class] myScript = ( [class] ) collision.gameObject;
BasicBehavior.enemyhealth -= myScript.stabdammage;
}
}
Of course, this might not be your problem and it’s even less likely to be your solution. And If your stabdamage is defined in several different scripts, then I don’t know how to help you.
Good Luck!
So there might be three enemies but if i damage one it will dmaga all how could i make the enemy i hits script variable health.
function OnCollisionEnter( collision : Collision ){
if (collision.gameObject.tag == "enemy" ){
[class] myScript = collision.gameObject.GetComponent<[class]>();
BasicBehavior.enemyhealth -= myScript.stabdammage;
}
}
Eric is right, of course. Sorry, late night posting.
Try that. 