I’m trying to stretch a Mesh Filter vertice from my object to where a mouse ray hits. So I need the x and y coordinates in local space. How would I get them?
Vector3.Distance only gives me one number.
I’m trying to stretch a Mesh Filter vertice from my object to where a mouse ray hits. So I need the x and y coordinates in local space. How would I get them?
Vector3.Distance only gives me one number.
Vector3 distance = new Vector3(
Math.Abs( hit.point.x - otherPoint.x ),
Math.Abs( hit.point.y - otherPoint.y ),
Math.Abs( hit.point.z - otherPoint.z )
);