I’m trying to stretch a Mesh Filter vertice from my object to where a mouse ray hits. So I need the x and y coordinates in local space. How would I get them?

Vector3.Distance only gives me one number.

I’m trying to stretch a Mesh Filter vertice from my object to where a mouse ray hits. So I need the x and y coordinates in local space. How would I get them?

Vector3.Distance only gives me one number.

Vector3 distance = new Vector3(

Math.Abs( hit.point.x - otherPoint.x ),

Math.Abs( hit.point.y - otherPoint.y ),

Math.Abs( hit.point.z - otherPoint.z )

);