Get your buttons working

void OnMouseDown ()
{
GameObject startButton = GameObject.Find (“Start”);
GameObject optionsButton = GameObject.Find (“Options”);
GameObject instructionsButton = GameObject.Find (“Instructions”);

	Application.LoadLevel ("_Scene_1");
}

so currently, i have 3 buttons in my scene, which are children of an empty object. I know how to get one button work each by a time, but by that, I would need to use 3 scripts. Is there like a way to script to let it be like: if start button is pressed, go to scene1.

Buttons are often done by GUI Buttons as oppose to game objects. What’s more, it’s able to be aligned to the screen’s aspect ratio!

//Private Vars
private var MenuOn = false;
private var GridValue : float = -1;

//GUI Position and Size
var Window_Position : Vector2 = new Vector2(0, 0);
var Window_Size : Vector2 = new Vector2(360, 360);
var DragWindowPos : Rect = Rect(0, 0, Window_Size.x, Window_Size.y);

//Textures
var Menu_Window : Texture;

function OnGUI()
{
	GUILayout.BeginArea (new Rect (0, 0, 1000, 1000));
	GUILayout.BeginHorizontal();
	GUILayout.BeginVertical();
	
	if (MenuOn == true)
	{
		DragWindowPos = GUI.Window(0, DragWindowPos, MakeMyWindow, "");
	}
	
	GUILayout.EndVertical();
	GUILayout.EndHorizontal();
	GUILayout.EndArea();
}

function MakeMyWindow(WindowID : int)
{
	//Menu
	if (MenuOn == true)
	{
		GUI.BeginGroup(new Rect(Window_Position.x, Window_Position.y, Window_Size.x, Window_Size.y), Menu_Window);
			if (GUI.Button (new Rect (10, 160, 200, 40), "Restart" ))
			{
				Application.LoadLevel(1);
			}
			if (GUI.Button (new Rect (10, 205, 200, 40), "Resume" ))
			{
				MenuOn = false;
			}
			if (GUI.Button (new Rect (10, 250, 200, 40), "Shutdown" ))
			{
				Application.Quit();
			}
			//Draggable Window
			GUI.DragWindow (Rect (Window_Position.x, Window_Position.y, 10000, 40));
		GUI.EndGroup();
	}
}

Please tell me if you want to know how to auto-align the GUI. However, this is the coding for the GUI itself. I attach it to my character.