GetAxis mouse on windows return 0


I’m building an FPS so I need the Mouse X and Mouse Y, it works like a charm in the unity editor but when I build it for windows it doesn’t turn the view, the result of the get axis is 0.

How can I solve this? Should I upgrade to the new input system? I think it will be the same issue, as it works in the editor already.

Unity: 2019.4.13f1 Personnal
Windows 10

My bad,

the internal sensibility factor was reset to 0, resulting in not moving at all…