GetAxis positive key is negative value?

Hey guys,

I was debugging my Input.GetAxis(“Vertical”) as I’m learning to create controls to move my character and I know it ranges from -1 to 1. But in the inspector the w, or up, key is the positive button yet while debugging it when I press those keys it returns a negative value. Is that normal?

Ok it’s not normal…can anyone tell me why I get a negative value in the positive button?

Check you Input manager for your “Vertical” axis. The ‘inverted’ check box should be enabled.

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Man I feel stupid… Thank you.

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