Hi!
I managed to create X number of timeline default clips through an Editor Button by using TrackAsset.CreateDefaultClip() and when I click on them through the inspector, I see that they have the good TrackClipTypeAttribute (it’s a dialogue box track that creates dialogue box clips that have a field supposed to contain text).
However, by creating default clips, I’m stuck with X number of TimelineClips and I can’t seem to be able to reach their custom properties (the text field) through code.
What I’m saying here is that I can’t reach the fields of my custom clips through code. My script only sees them as TimelineClips but the inspector knows that they have a text field.
Am I missing a cast or something?
Thank you!!