The animation state run could not be played because it couldn’t be found!
Please attach an animation clip with the name ‘run’ or call this function only for existing animations.
UnityEngine.Animation:CrossFade(String, Single, PlayMode)
UnityEngine.Animation:CrossFade(String, Single, PlayMode)
UnityEngine.Animation:CrossFade(String)
makeMove:Update() (at Assets\makeMove.js:26)
Despite me being a novice in Java, I know its telling me a did not make a split animation for “run”, even though I’ve made one, I also named the input as “Run”.
Oops, sorry, you’re right. Are you sure that (a) the game object the script is attached to is the one that has that animation; and (b) that the script is not attached to any other game objects?
I’m still having the same problem. Laurie, i double checked what objects have the script running in my hierarchy and it seems the only thing that has it applied is the character. There is a 12 frame animation to which im calling as run in the split anim window. Vicenti, when you say you manually add the new animation to the objects, do you mean when you have seperate animation files? I’ve built all the animation in one file and split the animation by frame.