Here’s a part of code:
if (Input.GetButton ("Aiming")){
target.animation.CrossFade ("aiming");
walkSpeed = 0;}
if (Input.GetButton("Aiming")){
if (Input.GetButton("Action")){
target.animation.CrossFade("shoot",0.1);
}}
What I actually tend to achieve is make it work like so: if Aiming button pressed then aiming animation’s played and only after that I can press button Action to perform shooting action(play shooting animation). But on the other hand if Action button pressed first and then I press Aiming button, I don’t want shooting action happen and let character stay in idle pose just like no button was pressed. I guess I need somehow block Aiming Button Input when Action button is pressed. Any ideas how to achieve this? Thanks for your feedback