GetComponent by Name

Dear Unity developers,

as I see in forums, this is not a new topic, however I would be glad to know, if this is on the road map.

General request: API allowing to get or find component by string name

Currently available: GameObject.Find(“this/is/my/hierarchy/find/thisobject”);

Downside: one have to already know the whole hierarchy at the place where he/she needs to only introspect one specific game object childs/content, e.g. myGameObjectInstance.Find(“thisobject”);
In addition, game objects hierarchy can change often, in which case scripts making generic data population are pretty error prone and source of regressions, which would not be the case, if “local search” was available.

Are you looking into adding such an API?
If Yes - when?
If No - why?

Thank you!

You already can do this:

myGameObjectInstance.transform.Find("thisobject").gameObject;