how come this works
function addElement (currentTool:String)
{
obj=GameObject.Find(currentTool);
obj.renderer.material.SetColor("_Emission", Color(1.0,0.0,0.0,0.0));
var AddName=inventory.PeriodicQuantityTable[current];
var AddAMT=0;
AddAMT+=1;
obj.GetComponent(split).content.Add(AddName,AddAMT);//the name of the script, split,
// is the same as the string i get with currentTool, it's also the same name as the GO
drag=false;
}
and so this doesn’t work?
Assets/myAssets/myScripts/lab/cooking.js(73,39): BCE0019: ‘content’ is not a member of ‘UnityEngine.Component’.
function addElement (currentTool:String)
{
obj=GameObject.Find(currentTool);
obj.renderer.material.SetColor("_Emission", Color(1.0,0.0,0.0,0.0));
var AddName=inventory.PeriodicQuantityTable[current];
var AddAMT=0;
AddAMT+=1;
obj.GetComponent(currentTool).content.Add(AddName,AddAMT);//should get the same script by name no?
drag=false;
}
i get currentTool from casting a ray and checking the hit.collider.tag, this way i can add things to alot different GameObjects via the tag i hit and keep track of what they have inside. if it worked…