Let’s say I have an object A, and an object B.
B contains a script called “Test” right?
B has a tag called “Player”
Now in A, on my start method, it does this:
if (GameObject.FindGameObjectWithTag("Player").GetComponent<Test>() == null)
print("null");
In this case, A will not print out null because B has that component.
Now let’s say I create an object C.
C is the same as b, however its tag will be player2. It still has Test component in it.
object A will now search for a gameobjectwithtag of “player2”.
Problem is, null will be printed to the console.
As you can see in this scenario above, it’s pretty weird. I’m having this situation right now and I think it might have to do with all the gameobjects scripts being loaded in or something. It’s weird because object A can find object B but not object C.
Let me know if I have to clear up on anything, this has been driving me crazy!