I was working on my game I wanted to change text by script, I thought it was simple enough I would just use GetComponent() or something similar, but Visual Studios didn’t recognize Text as a component so I thought maybe it is GUIText? A But Unity said that there was no GUIText component in the game object I was accessing. All other attempts brought similar results of either it not being a component or it not being a component that was present. I should note that I was also attempting accessing the Text (script) from a different game object.
Here’s my code
using UnityEngine;
public class HealthBarControl : MonoBehaviour
{
//Game object with Text
public GameObject HpText;
//Just something I want print with the Text (don't worry about this
private PlayerStats PlayerStats;
//This is supposedly how I get the text
private Text UIText;
private void Awake()
{
PlayerStats = Player.GetComponent<PlayerStats>();
//This is supposedly calling the component
UIText = HpText.GetComponent<Text>();
}
void Update()
{
//Prints the Current health of the player also doesn't work
UIText.text = PlayerStats.PlayerHealth + "/hp";
}
}
Yet every time I use “Text” or GUIText it doesn’t work. It’s also not a TextMesh.
Note: this is using Unity Engine Version 2018.4.14f1