Im currently using a raycast system to detect touches on game objects. I cant figure out why I can grab a component from an object if I reference the object by the tag, but I cant if I reference by the layer.
This works :
if(hit.collider.gameObject.tag == "object_controller")
{
var objScript : object_controller = hit.collider.gameObject.GetComponent(object_controller);
objScript.Kill();
}
This does not :
if(hit.collider.gameObject.layer == 9)
{
var objScript : object_controller = hit.collider.gameObject.GetComponent(object_controller);
objScript.Kill();
}
Can anyone enlighten me?