GetComponent ? help!

Well i have one enemy prefab, when my bullet impact with the enemy, he drop a blood prefab .. BUT when i have 2 or more enemys, only drop the blood one enemy ... no matter who the enemy is, only one drop the blood prefab ... I read somewhere something about GetComponent but I dont know how to use with GameObject ... any help?

Enemy script:

var elTarget : Transform;

var sangrePrefab : Transform;

var DistanciaDelJugador = 2;

var DistanciaDelTrigger = 2;

var velocidad = 5;

var modeloMuerto : GameObject;

var golpeando = 0;

static var vida = 100;

static var sangrando = false;

static var saludPlayer = 0;

private var siguiendo = 1;

private var pausado = 0;

function Start()

{

    animation.wrapMode = WrapMode.Loop;

    animation.Play("cacoCorre");

}

function DestinoCaco()

{

    destination = elTarget.position;

    destination.y = transform.position.y;

    pausado = 1;

    return destination;

}

function Update()

{   

    if (siguiendo == 1 && saludPlayer == 0)

    {

        if ((elTarget.position - transform.position).magnitude <= DistanciaDelJugador)

        {

            siguiendo = 0;

            pausado = 1;

            animation.CrossFade("cacoPega", 0.2);

        }

        else

        {

            transform.forward = DestinoCaco() - transform.position;

            transform.Translate(Vector3.forward * velocidad * Time.deltaTime);

        }

    }

    else if (pausado == 1 && saludPlayer == 0)

    {

        distance = (transform.position - DestinoCaco()).magnitude;

    if (distance > DistanciaDelTrigger)

    {

        siguiendo = 1;

        pausado = 0;

        animation.CrossFade("cacoCorre", 0.2);

        }

    }

    if (sangrando)

    {

        sangrando = false;

        Sangre();

    }

    if (animation.IsPlaying("cacoPega"))

    {

        if(golpeando == 0)

        {

            golpeando = 1;

            saludJugador.salud -=1;

            StartCoroutine(SacandoVida());

        }

    }

    if (vida <=0)

    {

        sndBardeada.habla = true;

        Destroy(gameObject);

        Instantiate(modeloMuerto, transform.position, transform.rotation);

    }

    if (saludPlayer == 1)

    {

        print("Player dead");

    }

}

function Sangre()

{

    Instantiate(sangrePrefab, transform.position, transform.rotation);

}

function SacandoVida()

{

    yield WaitForSeconds(1);

    golpeando = 0;

}

Bullet Impact:

//var distance : float = 0.2;
//var sangrePrefab : GameObject;
var script : conPalo;
script = GetComponent("conPalo");

function Update()
{
    var dir = transform.TransformDirection(Vector3.forward);
    var hit : RaycastHit;

    Debug.DrawRay(transform.position, dir * 0.5, Color.red);

    if (Physics.Raycast(transform.position, dir, hit, 0.5))
    {
        if (hit.collider.gameObject.tag == "Enemigo")
        {
            Destroy(gameObject);
            colorHit.hiteamos = true;
            script.vida -=10;
            script.sangrando = true;
        }
    }
}

When variable "sangrando" is TRUE, enemy drop the blood prefab ... but only 1 enemy drop ... no matter who the enemy is

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html