function StopBoosters()
{
if(instanBoostersExist == true)
{
var emitter :ParticleEmitter;
ParticleEmitter = instanBoodters.GetComponent(“ParticleEmitter”);
emitter.emit = false;
Destroy(instanBoodters, 1.5);
instanBoostersExist = false;
}
else
{
return;
}