GetComponent on Multiple Objects in an Array?

I have this C# script on a trigger that gets the component of my main script;

Modus_Doors door1 = door1Triggered.GetComponent<Modus_Doors>();

But then I changed it to add multiple objects in an array. I was told I need a for loop to do something like that, so here is what I have;

for (int i = 0; i<doorsTriggered.Length; i++) 
{
doors = doorsTriggered*.GetComponent<Modus_Doors>();* 

}
But it only gets the component for one of the objects. What am I doing wrong and what do I need to change in order to do this correctly?

Part 1 Multiple scripts, one object

GetComponent returns the first found. GetComponents (with the s) returns a list of all the found ones.

Thus, you start with GetComponents, then loop.

Modus_Doors[] doors;
doors = gameObject.GetComponents<Modus_Doors>();
foreach (Modus_Doors door in doors) {
        //Do something like door.blah = blah;
}

Part 2 Multiple doors, separate objects

At some point, create an array of your door objects:

Modus_Doors[] doors = new Modus_Doors[0];

As you create objects, grow the array.

Array.Resize<Modus_Doors>(ref doors, doors.Length + 1);

… And assign the new object to it:

doors[doors.Length - 1] = theNewObject.GetComponent<Modus_Doors>();

When you need to loop them, loop them:

for(int i = 0 ; i < doors.Length ; doors++){
    doors*.blah=blah;*

}

97118-screen-shot-2017-07-04-at-100113-pm.png

i’ve tried reading through this, couldn’t find anything that fixes this. Hope i don’t waste anyones time. This could even be something not directly related.Thanks for the replies in advance.

i already have a question out there just trying to look for
similar situations.