//Checking player wood
var getPlayerWood : GetWoodScript;
//Buildings
var CubeBuild : int = 10;
//var move : float = 5;
function Update ()
{
if (Input.GetKeyDown(KeyCode.B))
{
getPlayerWood = gameObject.FindWithTag("Player").GetComponent(GetWoodScript);
if(getPlayerWood.playerWood == CubeBuild)
{
if(objectInHands == false)
{
build = Instantiate(build, transform.position + transform.forward * 4.0 , transform.rotation);
build.rigidbody.isKinematic = true;
build.transform.parent = Camera.main.transform;
objectInHands = true;
//getPlayerWood.playerWood -= CubeBuild;
}
else {
print("You have Cube in your hands");
}
}
else if(getPlayerWood.playerWood != CubeBuild)
{
print("You can't create it now !");
}
}
}
“You can’t create it now !” all the time ;/ I dont know why, code is good because if i add this
if(Input.GetKeyDown(KeyCode.R))
{
getPlayerWood = gameObject.FindWithTag("Player").GetComponent(GetWoodScript);
print("You have " + getPlayerWood.playerWood + " wood");
}
it works ! ;/
it looks like it haven’t read var from another script ;/