GetComponent<>() references are pointing to parent asset in project hierarchy, not the root asset.

I’m attempting to expose the abilities of a given NPC and lock the window so I have easy access to them in the editor. Problem is, when I click the referenced script derived from GetComponent, instead of taking me to the ability in the project hierarchy it attempts to take me to the parent gameobject as far as I can tell.
Here’s the code i’m using:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class AbilityHolder : MonoBehaviour
{
    public GameObject Fishpart;
    public GameObject Fishpart2;
    public List<AttackAbility> Abilities;
    public List<AttackAbility> Abilities2;
    private GameObject fishpartLastFrame;
    private GameObject fishpartLastFrame2;

    void Update()
    {
        if (Fishpart != null)
        {
            if (Fishpart != fishpartLastFrame) InitializeAbilities();
        }
        if (Fishpart2 != null)
        {
            if (Fishpart2 != fishpartLastFrame2) InitializeAbilities2();
        }
        fishpartLastFrame = Fishpart;
        fishpartLastFrame2 = Fishpart2;
    }

    void InitializeAbilities()
    {
        var i = 0;
        Abilities.Clear();

        foreach (Transform t in Fishpart.transform)
        {
            var ability = t.GetComponent<AttackAbility>();
            if (ability)
            {
                Abilities.Add(ability);
                i++;
            }
        }
    }

    void InitializeAbilities2()
    {
        var i = 0;
        Abilities2.Clear();

        foreach (Transform t in Fishpart2.transform)
        {
            var ability = t.GetComponent<AttackAbility>();
            if (ability)
            {
                Abilities2.Add(ability);
                i++;
            }
        }
    }

}

Any help is greatly appreciated!

Just realized i made changes and i’m trying to reference scripts inside the asset and not the correct references disregard this thread :stuck_out_tongue: