GetComponent Variable Referenced Twice

I’m making a fighting game that uses three main scripts per character. There’s the stats, control, and projectile scripts. The stats and control both go within the character while the projectile script is in my projectile prefab. A variable (Character2) was GetComponent-ed from the stats script to the control script. It worked. When I did the same with the projectile script, it wouldn’t set and stayed as zero.

Can a variable only be referenced once to before the GetComponent action is unusable? I don’t want to combine the Stats and Control scripts, but I will if I need to.

UPDATE:
All right. I’ll try out what Tehnique is suggesting, but first, I’ll paste some of my script here.

This is for Stats2:

var Character2 = 15;

Control2 (receiving the variable works):

var Character2 : int;
function Update () {
//Receive character variables.
	Character2 = GetComponent("Stats2").Character2;

Projectile2 (receiving the variable does not work):

var Character2 : int;
function Update () {
//Receive character variables.
	Character2 = GetComponent("Stats2").Character2;

As stated in the comments, your problem is that you are using “GetComponent” which only looks on the current object for the component. You should use a reference to the object you want to find the component on and call “referencedObject.GetComponent”.

I’m not sure how you got it to find components on other objects without referencing that object and using just “GetComponent”, but it shouldn’t. For more information look here.

Also, this read might help. Best thing to do is only call “GetComponent” in start and keep a private reference to the found component, so you don’t have to call “GetComponent” multiple times in Update.