GetCurrentRTT() and room ping

Hi there,
i’m using UNET’s LLAPI MatchMaker and i would list the ping for each room i’m finding with NetworkMatch.ListMatches()

Seems i have to look at GetCurrentRTT but i’m trying to understand how i should make it working: do i have to send a message for each room in the list and wait for the response? Also, in the MatchDesc list i can find the hostNodeId but the GetCurrentRTT wants a int as hostId, so i’m a little confused on how to measure the distance for each room even before joining the match.

Thank you.

Well, i have the relay server address returned back from OnMatchCreated event, i could ping it but then i need to pass these infos to the clients which are asking for the room list, and since the room is already created, i don’t know how to pass this data. Suggestions?

Did you ever solve this?, because I’m trying to figure out the same.
Obviously I would like my players to be able to join the matches that are closest to him - instead of the opposite side of the globe.

Ok i guess i could use Unity - Scripting API: Ping