I use a bundle name as a key for downloading bundles and caching them. Bundles names I get from InitializeAsync method and IResourceLocator result.
When I’m trying to check download size for a bundle key (such as bundle1_assets_all_eeb63358c15c8340346e3287c2f503d0.bundle) it always return zero, even if the bundle is not cached.
It looks strange, because I can use a bundle key for downloading them and clear cache, and I expect that I can use the same key for checking if that bundle is already downloaded or not.
Unity 2019.4.16 and Addressables 1.16.15
Thanks!