GetDownloadSizeAsync always return zero for Bundle key

I use a bundle name as a key for downloading bundles and caching them. Bundles names I get from InitializeAsync method and IResourceLocator result.

When I’m trying to check download size for a bundle key (such as bundle1_assets_all_eeb63358c15c8340346e3287c2f503d0.bundle) it always return zero, even if the bundle is not cached.

It looks strange, because I can use a bundle key for downloading them and clear cache, and I expect that I can use the same key for checking if that bundle is already downloaded or not.

Unity 2019.4.16 and Addressables 1.16.15

Thanks!

Bump!

@TreyK-47 is it expected behavior, what I described above?

Bump!

Sorry for the late reply! Let me bounce this off of the team for a bit of insight and guidance!

Team would like you to file a bug report for us.