Hi,
We have been using Unity as a component for one of our software for quite a long time (5 years now). In order to communicate between Unity and the rest of the software we are using .Net remoting.
Since we have switched to Unity 5.3.x (now 5.3.5), it is now impossible to create the .Net remoting channel when the laptop is disconnected from any network (but it works when the laptop is connected). It seems that Mono fails to retrieve the host localhost (function System.Net.DNS.GetHostName / System.Net.DNS.GetHostEntry). I have tried to use these functions apart from the channel creation and it’s not working either.
Is there any change of mono version in Unity 5.3.x ? Maybe some default configuration that we need to change? If somebody has any idea please tell us as it’s blocking any deployment with this version.
Thanks,
Best regards