Geting error: CS1525 Unexpected symbol `private' lines (34/15)

Hello guys, I started learning Unity today with help of the book: Unity in Action by Joshep Hocking.

The book concentrates on making an FPS game, so when I get to the part were I have to code the hit detection for the enemies, everytime that I type or copy/paste the example code to get a console log when the engine registers a hit on the enemies, I get the error in the title.

It’s obvious that Joseph didn’t make a mistake. I mean… I’m the stupid one here that’s learning.
Anybody’s willing to give me a hand? I’m having a blast learning C# and Unity.

Here’s the code:

using UnityEngine;
using System.Collections;
public class Rayshoot : MonoBehaviour {
	private Camera _camera;
	void Start() {
		_camera = GetComponent<Camera>();

		Cursor.lockState = CursorLockMode.Locked;
		Cursor.visible = false;
	}

	void OnGUI() {
		int size = 12;
		float posX = _camera.pixelWidth/2 - size/4;
		float posY = _camera.pixelHeight/2 - size/2;
		GUI.Label(new Rect(posX, posY, size, size), "*");
	}

	void Update() {
		if (Input.GetMouseButtonDown(0)) {
			Vector3 point = new Vector3(_camera.pixelWidth/2, _camera.pixelHeight/2, 0);
			Ray ray = _camera.ScreenPointToRay(point);
			RaycastHit hit;
			if (Physics.Raycast(ray, out hit)) {
				GameObject hitObject = hit.transform.gameObject;
				ReactiveTarget target = hitObject.GetComponent<ReactiveTarget>();
				if (target != null) {
					Debug.Log("Target hit");
				} else {
					StartCoroutine(SphereIndicator(hit.point));
				}
			}
	}
	private IEnumerator SphereIndicator(Vector3 pos) {
		GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
		sphere.transform.position = pos;
		yield return new WaitForSeconds(1);
		Destroy(sphere);
	}
}

It seems you’ve missed }.
Try paste additional } in the 31th line