I want to make an GetKey on mouse1 it be decrease the “timeofvalue” to 0 by time.delta or fixed delta it doesnt matter pls help
if (Input.GetKey(KeyCode.Mouse1) && timedown == true)
{
timeofvalue += 0.01f * Time.fixedDeltaTime;
vignette.intensity.value = timeofvalue;
}
if (Input.GetKeyUp(KeyCode.Mouse1))
{
timeofvalue = 0.30f;
vignette.intensity.value = timeofvalue;
}