Getting 2 decimals instead of 1 with f1.

public class CurrencyConverter : MonoBehaviour {

	private static CurrencyConverter instance;
	public static CurrencyConverter Instance{
		get{
			return instance;
		}
	}

	void Awake()
	{
		CreateInstance ();
	}

	void CreateInstance()
	{
		if(instance == null)
		{
			instance = this;
		}
	}

	public string GetCurrencyIntoString(float valueToConvert, bool currencyPerSec, bool currencyPerClick)
	{
		string converted;
		if(valueToConvert >= 1000000)
		{
			converted = (valueToConvert / 1000000f).ToString("f1") + " M";
		}else if(valueToConvert >= 1000)
		{
			converted = (valueToConvert / 1000f).ToString ("f1") + " K";
		}else
		{
			converted = "" + valueToConvert;
		}

		if(currencyPerSec == true)
		{
			converted = converted + " sps";
		}

		if(currencyPerClick == true)
		{
			converted = converted + " spc";
		}
		return converted;
	}

}

I am pretty new to c# so please give easy explanation if possible. Thanks.

I’m using this code for a per second tick. I want to get say “1.1” but instead im getting “1.10” and it sometimes get stuck with a 9 on the end that just stays there.

Change “f1” to “0.0”

 (valueToConvert / 1000f).ToString("0.0")

https://msdn.microsoft.com/en-us/library/0c899ak8%28v=vs.110%29.aspx#Specifier0