Getting a bit frustrated with screen orientations

Hi,

So in my project I had some code that auto-rotates. I was having some problems with this, so I decided to strip it out temporarily and start over.

But now I noticed that, without any screen-orientation code, the game starts up with the Unity logo in LandscapeLeft, but the first Unity scene is in LandscapeRight. So it’s upside down. In the player settings, it’s set to LandscapeRight, and in the info.plist it’s also the correct value.
And on iPad it actually starts in Portrait.
I can add some code that corrects this before anything is shown, but that’s not ideal.

Anything else I might be missing? It didn’t used to be like this before, but I switched Unity beta versions a few times, so I’m not sure when the problem started. I’m now on the latest version (f1 or something), and it’s a fresh xcode build.

I went over my code, and couldn’t find anything I was doing that could cause this (but I could be mistaking off course). Any ideas?

Thanks!

Just tried the newest beta version (3.0.0f2) - and it seems to have solved my problems. Still have to test a few things, but it’s looking good.