when I access my other script with the attack function I get a error of nullreference object not set to an instance of an object. here is the code.
function Attack(){
var EnemyHeathScript : EnemyHeath;
EnemyHeathScript = GetComponent("EnemyHeath");
EnemyHeathScript.AdjustCurrentHealth(-10);
}
and this is the code im accessing
function AdjustCurrentHealth(adj : int){
curHealth += adj;
if(curHealth < 1){
curHealth = 0;
}
if(curHealth > maxHealth){
curHealth = maxHealth;
}
if(maxHealth < 1){
maxHealth = 1;
}
healthBarLeangth = (Screen.width / 2) *(curHealth / maxHealth);
}
Perhaps try dubble checking if the script is called EnemyHeath or if it's EnemyHealth. It looks like the error is being thrown by the GetComponent part of your code
– ByteSheepI went and fixed the spelling error on them but that didn't fix anything still throwing the same error. This is the line it is pointing me toEnemyHeathScript.AdjustCurrentHealth(-10);
– bodecSo just to make sure, do you still get the error if you use this? function Attack(){ var EnemyHealthScript : EnemyHealth; EnemyHealthScript = GetComponent("EnemyHealth"); EnemyHealthScript.AdjustCurrentHealth(-10); }
– ByteSheepyes same error here is the total error NullReferenceException: Object reference not set to an instance of an object PlayerAttack.Attack () (at Assets/scripts/PlayerAttack.js:18) PlayerAttack.Update () (at Assets/scripts/PlayerAttack.js:12)
– bodecI don't see anything wrong with the Attack() function. [[GetComponent][1]] The NullReferenceException error occurs when the script can't be found. Are both scripts on the same game object? [1]: http://docs.unity3d.com/Documentation/ScriptReference/Component.GetComponent.html
– ByteSheep