a) in a 90 degree angle to surface that has been hit
b) in a reflective angle from the original trajectory
I know that i can “fake it” by setting particle Z to World 90 degrees, however then it will do so on any angled surface, while i would like to have the particle system dynamically orient itself in a 90 degree angle away from the surface that has been hit/ Or reflect into the direction away from the incoming bullet.
hope you can help me, getting quite frustrated.
i added a quick drawing of my intent
i cant code and am using visual scripting playmaker/flowcanvas, what iam after is understanding the process of what operations i need to do to get to my result, iam just completely lost how to figure out to obtain the angles/vectors required
