Getting a Player to Bounce

So, I’m creating a 3D first-person platformer. I’m trying to make the player, or any other RigidBody object, bounce off of a specific type of platform in a specified manner when they collide. I’ve tried a few different things, but no matter what I try, I can’t seem to get the Player to bounce like they’re supposed to (although other RigidBody objects are working just fine). How can I get the Player to bounce like the other objects?
Here’s the script I have right now:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bounce : MonoBehaviour
{
    public bool totalBounce = true;
    public bool bounceX = false;
    public bool bounceY = false;
    public bool bounceZ = false;
    public float powerX = 10.0f;
    public float powerY = 10.0f;
    public float powerZ = 10.0f;

    void OnTriggerEnter (Collider other)
    {
        Debug.Log (other.name + " is in Trigger.");

        Rigidbody body = other.GetComponent<Rigidbody> ();

        Vector3 bodySpeed = new Vector3 (-body.velocity.x, -body.velocity.y, -body.velocity.z);

        if (body != null) {
            if (bounceX == true) {
                BounceX (body);
            }
            if (bounceY == true) {
                BounceY (body);
            }
            if (bounceZ == true) {
                BounceZ (body);
            }
            if (totalBounce == true) {
                body.AddForce (bodySpeed, ForceMode.Impulse);
            }
        }
    }

    void OnTriggerExit (Collider other)
    {
        Debug.Log (other.name + " has left Trigger.");
    }

    void BounceX (Rigidbody rb)
    {
        rb.AddForce (powerX, 0, 0, ForceMode.Impulse);
    }

    void BounceY (Rigidbody rb)
    {
        rb.AddForce (0, powerY, 0, ForceMode.Impulse);
    }

    void BounceZ (Rigidbody rb)
    {
        rb.AddForce (0, 0, powerZ, ForceMode.Impulse);
    }
}

you could create a “physics material” and attach it to the platform prefab (just set the bounciness to whatever level you want it to be). if you really want to do it through code, and other objects do bounce, but not the player. I’d say look at the masses/drag. if player mass is way higher than the other object’s masses that’s likely the cause.

I did apply a Physics Material to the platform, with maximum bounce. It didn’t have any effect on the player.