Getting a position behind a target object (targeted attack follow through)

I am trying to code a dash attack, where the player dashes through the target enemy.

I’ve attached a quick diagram showing the part im stuck on.

Basically I have the player and enemy positions, and im trying to find a Target Position behind the enemy based on an adjustable follow through distance.

Any help/suggestions are greatly appreciated <3

182376-attackfollowthru.png

you can use the condition of physics.raycast (DOC: Unity - Scripting API: Physics.Raycast), simply you draw a ray to the dash direction and if the player hit the enemy, he was attacked

if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, dashDistance)
        {
                       //you can use a custom tag to check if the hit was an enemy
                       if(hit.gameobject.tag == "Enemy")
                                  Debug.Log("The enemy was attacked");
        }

//here you will move the player to the dash point

I hope this can help your question :slight_smile:

To find the heading to any vector from another its simply

heading = subject - self;

So the heading vector (a vector which is in the direction of the subject from your self and has a length equal to the distance between you and the subject … would be

var heading = enemy.position - player.position;

You can now set your target position according to that direction e.g.

var targetPos = enemy.position + (heading.Normalized * followThruDiistance);