I’m working on making a small save/load function with PreviewLab’s playerprefs, but I am looking at saving objects by name to keep everything organized, how would I obtain a scene object’s name as a string to do this?
I’m working on making a small save/load function with PreviewLab’s playerprefs, but I am looking at saving objects by name to keep everything organized, how would I obtain a scene object’s name as a string to do this?