Getting a scripting error?

Hello. This is a script I am using for handling the collisions/deaths in my games. When I run it I get the error

How can I make it so that the script works. To put in context, when the object that this script is attached to collides with an object with the tag “Enemy” I want to destroy all objects with the tag “Enemy” EXCEPT for a handful of SPECIFIC objects.

var savedObjects : GameObject[];

function OnTriggerEnter (other : Collider) {
    if (other.gameObject.CompareTag ("Enemy")) {
   	   Stats.Life -=1;
   	   Invoke("DeleteObjects");
}}



function SaveObject(go : GameObject)
{
    var tempObjects : GameObject[];
    tempObjects = new GameObject[savedObjects.Length + 1];

    Debug.Log(go.name);

    if(savedObjects.Length > 0)
    {
        for(i = 0; i < savedObjects.Length; i ++)
        {
            tempObjects[i] = savedObjects[i];
        }
    }
    tempObjects[tempObjects.Length - 1] = go;

    savedObjects = new GameObject[tempObjects.Length];

    for(i = 0; i < tempObjects.Length; i++)
    {
        savedObjects[i] = tempObjects[i];
    }

}

function ArrayContains(array : GameObject[], item : GameObject) : boolean
{
    for(i = 0; i < array.Length; i ++)
    {
        if(array[i] == item)
        {
            return true;
        }
    }
    return false;
}

function DeleteObjects()
{
    for(var go in GameObject.FindGameObjectsWithTag("destroy"))
    {
        if(!ArrayContains(savedObjects, go))
        {
            Destroy(go);
        }
    }
}

That error is telling you that the Invoke funtion is expecting a float argument of when to invoke it, to go with the string (method name) argument you’ve given it:

http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.Invoke.html

Your Invoke call is just including the method name and not the time to invoke it.