Opening the port is out of the question in this case due to me not being the owner of my network. I have tried using other ways to open the port lke playit.gg but failed to connect the client to server. My last resort here is to rent a server for a fee to be able to play test with friends, if I were to do so would it be easy to implement said server ip:port into my existing game?
PlayFlow couldn’t be a better option. It’s intended specifically for testing your multiplayer games and it’s free! They do have some very affordable paid tiers as well.
Asset Store: https://assetstore.unity.com/packages/tools/network/playflow-cloud-206903
Discord for support: https://discord.gg/6ENXtc2Y