,Getting a Spawner Manager Script to reference a Spawner

Okay, so, I have coded a Spawner class with code that houses two prefabs to spawn at a certain speed based on whether or not a 0 or 1 gets inputed. I also have a separate SpawnManager class that chooses which spawner to spawn from and which prefab to spawn. The problem is that I have no idea how to get the SpawnManager to reference a Spawner in order to trigger it.

How would I accomplish getting my Manager code to reference a spawner in order to trigger it? Getting my code to reference other code has been a constant struggle for me, and would really like to understand this as it is my big major hurdle that I need to get over in order to get into indie gamedev.

@royalfrost737 You should be able to Just reference the spawner class like this:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpawnManager : MonoBehaviour
{
    private Spawner spawner;

    // Here we access the prefabs in the Spawner class. In this case we instantiate it at the SpawnManager's position.
    private void Update()
    {
        GameObject newSpawnedPrefab = Instantiate(spawner.prefab1, transform.position, Quaternion.identity);
    }
}

I haven’t tested it, but it should work. Let me know if it did