I need to get a variable from one script attached to a gameobject to another script attached to a different gameobject. I tried calling OtherScript.FunctionName(myString); but as usual I got: An instance of type ‘OtherScript’ is required to access non static member ‘FunctionName’.
//set this in the editor
public ScriptA scriptA;
public string message = "Hello, my dear.";
void Start(){
[indent]
scriptA.SetMessage(message);
[/indent]
}
void SetMessage(string message){
[indent]
this.message = message;
Debug.Log(message + "!");
[/indent]
}
If you don’t - you need a way to identify it.
Whether this is by:
ScriptA script = GameObject.FindObjectOfType(typeof(ScriptA)) as ScriptA;
script.SetMessage(message);
Or some other mechanism.
You can also use the SendMessage() function, but I honestly have never used it so hopefully somebody else will jump in to point you in the right direction on that one.
Good luck!
(Note: these are code fragments. They’ll need to be in classes or such to work.)