i made a high score system and it works fine but when i start the game i get a unity error that says “NullReferenceException: Object reference not set to an instance of an object
Score.Start () (at Assets/Score.cs:22)”
this is the script
using UnityEngine;
using TMPro;
public class Score : MonoBehaviour
{
public double time;
public string scoreStr;
public float score;
public float highScore;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public GameObject Player;
void Start()
{
Player = GameObject.Find("Player");
highScore = PlayerPrefs.GetFloat("HighScore");
highScoreText.text = "HIGHSCORE:" + PlayerPrefs.GetFloat("HighScore").ToString();
}
void Update()
{
bool isTouchingObstacle = Player.GetComponent<PlayerMovement>().isTouchingObstacle;
scoreStr = (time += Time.deltaTime * 10).ToString("0");
score = float.Parse(scoreStr);
if(isTouchingObstacle) return;
scoreText.text = "SCORE:" + score.ToString("0");
if(score > highScore)
{
PlayerPrefs.SetFloat("HighScore", score);
}
}
}