Everything looks fine in the editor, but when I build my project to iOS, the mapping on all objects look horrible! It kind of looks like the reflections are in 256 colour mode. I’ve turned basically everythign off now. No lights, no cubemap, no normal map, default skybox. UI looks fine.
I’ve turned GI to baked, relection resolution up and down. Compressed/uncompressed reflections, as well as the materials. I’ve turned everything up, and down in the quality settings.
I’ve tried everything I can think of, but the surfaces still look like crap, to put it bluntly. I can’t take a screenshot, but imagine how bad gradients used to look in 256 colour games, and add a bunch of grainy noise, and you’ve got it.
I’m at a loss, any ideas?