Unexpected exception System.ExecutionEngineException: String conversion error: Illegal byte sequence encounted in the input.
at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal.PtrToStringAnsi(intptr)
at Burst.Compiler.IL.Jit.JitCompiler+<>c__DisplayClass30_0.<CompileMethodInternal>b__0 (System.IntPtr namePtr) [0x00000] in <9ef6d63a07094e61a8a21dbbd5c9c8fd>:0
at (wrapper managed-to-native) System.Object.wrapper_native_0x1c1a87fd0(Burst.Compiler.IL.Jit.JitCompiler/ResolveExternalFunctionDelegate)
at Burst.Compiler.IL.Jit.JitCompiler.CompileMethodInternal (Burst.Compiler.IL.Jit.JitResult result, System.Collections.Generic.List`1[T] methodsToCompile, Burst.Compiler.IL.Jit.JitOptions jitOptions) [0x00517] in <9ef6d63a07094e61a8a21dbbd5c9c8fd>:0
at Burst.Compiler.IL.Jit.JitCompiler.CompileMethods (Mono.Cecil.MethodReference[] methodReferences, Burst.Compiler.IL.Jit.JitOptions jitOptions) [0x00254] in <9ef6d63a07094e61a8a21dbbd5c9c8fd>:0
at Burst.Compiler.IL.Jit.JitCompiler.CompileMethod (Mono.Cecil.MethodReference methodReference, Burst.Compiler.IL.Jit.JitOptions jitOptions) [0x0001c] in <9ef6d63a07094e61a8a21dbbd5c9c8fd>:0
at Burst.Compiler.IL.Jit.JitCompilerService+CompilerThreadContext.Compile (Burst.Compiler.IL.Jit.JitCompilerService+CompileJob job) [0x00396] in <9ef6d63a07094e61a8a21dbbd5c9c8fd>:0
While compiling job: System.Void Unity.Entities.StructuralChange::RemoveComponentChunksExecute(Unity.Entities.EntityComponentStore*,Unity.Entities.ArchetypeChunk*,System.Int32,System.Int32)
at <empty>:line 0
Happens when playing in the editor. Not sure what impact it has.