I am needing to get every renderer inside of a BoxCollider(Trigger), I was just wondering how this would be possible, I plan to have these all around my level to create a custom occlusion culling system (since im too poor to afford unity pro), so I only need to get the renderers once at the very start of the game.
Of course, if you’re going to include renderers that are partially inside the bounds of the box, you can check the bounds of the renderer (renderer.bounds), and see if the renderer intersects the bounds of the box: