Hi folks, literally 99% finished on my game and all of a sudden I’m having some serious issues. the thing is I haven’t really changed anything except allowed unity to update.
either the game build will throw up error 126 and fail to build the mono library or it will run and crash telling me it has an access violation as well as:
JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Is this anything to do with this new error i’m seeing people complain about? referring to:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
I’m finding it extremely hard to find the actual root of the issue with the profile. Not too sure exactly what I’m looking for.
One of my testers, however, told me that the game was running at about 1800mb in RAM then just before it crashed it dropped to 400mb. I’m honestly not sure what that means.
Am I speaking anyone’s language here? or do I just have a lot of bad luck?
Thank you for your time.
PROFILER CAPS (if at all helpful):
Tomza
2
When I updated my project to Unity 5.6.1 I have a serious memory leak. I have installed the recent 5.6.1p2 patch and the same. When I move cursor inside Unity window and use arrow to move a fly camera, the memory is consumed fast. I am forced to kill the Unity process because computer is blocked up. It is really frustrating.