Getting an array of all triggers in the scene

Hi.
Is there a way I can get an array of all the triggers in my scene?

Yes. This function allows to enumerate all colliders in scene, and then it’s need to check IsTrgger value:

using System.Collections.Generic;

public class Triggers : MonoBehaviour 
{

	private List<GameObject> objectsWithTriggers = new List<GameObject>();

	void Start () 
    {

		Collider[] cols = FindObjectsOfType<Collider>();

		foreach(Collider col in cols)
		{
			if(col.isTrigger)
			{
		        objectsWithTriggers.Add(col.gameObject);
			}
		}
	}

FindObjectsOfType() is slow! Keep it in mind.