So, I’m getting this error “BCE0019” on lines 15,107 for postion which is not a UnityEngine.GameObject’ member
#pragma strict
var target : GameObject;
var adjust : float;
var c1 : Color;
var jump : boolean;
function Start (){
renderer.material.color = c1;
}
function OnTriggerEnter(other : Collider ){
if(!jump){
if(other.tag == "Player"){
target.GetComponent(Teleport).jump = true;
other.gameObject.transform.position = Vector3(target.transform.position.x, target.position.y + adjust, 0);
}
}
}
function OnTriggerExit(other : Collider){
if(other.tag == "Player"){
jump = false;
}
}