Getting an error while trying to get scene name

So I want to check if the player is in a specific level in the game I have been creating so that certain scripts can execute. However, I can’t quite seem to figure out how to get the scene’s name as a string. So far, this is the best I have done:

public string scene;
public bool inHouse = false;

void Start(){
		scene = Scene.name;
	}


void Update () {
		{
			if (scene = "House") {
				inHouse = true;
			}
}

With this set up, I have been getting two errors, which are as follows:

Assets/Scripts/PlayerActivate.cs(34,31): error CS0120: An object reference is required to access non-static member `UnityEngine.SceneManagement.Scene.name’

Assets/Scripts/PlayerActivate.cs(60,25): error CS0029: Cannot implicitly convert type string' to bool’

So what am I doing wrong? If you find out what to do, please elaborate, as I am still a beginner trying to understand c# :stuck_out_tongue:

@shepsaus000

You either need to add a uses clause like so

using UnityEngine.SceneManagement;

or call Scene.name like so

scene = UnityEngine.SceneManagement.Scene.name;

also

if (scene = "House") {
    inHouse = true;
}

needs to be

if (scene == "House") {
    inHouse = true;
}

But depending on your game you could do it more efficiently like this

inHouse =  (scene == "House");